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Showing posts with label H. Show all posts
Showing posts with label H. Show all posts

HALO 2


Description


Despite the human military force’s and Master Chief’s efforts, the Covenant have breeched the Earth’s defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise.

The long-awaited PC version of Bungie’s FPS, Halo 2 offers the full single-player campaign and multiplayer maps of the original Xbox version, with the addition of the content in the Multiplayer Map Pack as well as a tool for building and customizing levels.


Minimum Requirements:


Windows Vista (XP Highly Recommended)

2 GHz processor

1 GB RAM

7 GB HDD space

NVIDIA 6100 / ATI X700 or above

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GAME

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Hellgate - London


Minimum system requirements:·
OS: Windows xp With SP2 Or Windows vista·
CPU: 1.8 gHz or faster (2.4 gHz for Vista)·
RAM: 1 GB (2GB for Vista) or more·
Hard Drive: 7.0 gb or more free space·
Video Device: Directx 9..0ch/y0 compatible·
Sound: DirectX 9..0ch/y0 compatible
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PART1.....PART2
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CRFILE
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Hitman 2: Silent Assassin





Gameplay

Silent Assassin addressed many of the criticisms concerning the gameplay of the original game: The control scheme has been streamlined to better mirror that of a standard shooter: an optional first-person perspective was added, and a visual meter was added to give the player the ability to gauge enemies' suspicion level for stealth purposes. While the "suspicion meter" generally reacts appropriately (such as when the player enters a restricted area or draws a weapon in public), there were some sensitivity issues, possibly bug-related, which caused enemies to react adversely to the player for seemingly innocuous actions, such as close proximity. This feature was improved upon in the subsequent games of the series.
Also introduced in the game was the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between "Mass Murderer", a non-stealthy player who kills everyone, and "Silent Assassin", a stealthy player who manages to complete the level without being noticed and only killing the intended target(s). The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving Silent Assassin status on multiple missions rewards the player with bonus weapons.
Graphically, Silent Assassin can use either the Direct3D or OpenGL rendering engines.

Synopsis

This game continues after the incidents in the game Hitman: Codename 47, with the famed assassin, Agent 47, retreating to a church in Sicily to seek asylum and peace. During his time in the church, he works as a gardener for the kind and only priest, Father Vittorio. 47 views Father Vittorio as his best friend and mentor, attending regular confessions to admit his sins.

One day, after a confession, Father Vittorio is kidnapped and a ransom note is left for 47, demanding 500,000 dollars in two days. 47 decides to go back to his old job as an assassin to track down Father Vittorio. He contacts his agency, who thought he was dead and makes a deal with his handler, Diana, to carry out some contracts for them if they can use their advanced equipment to help him locate Father Vittorio.

Diana accepts the deal and lets 47 know that according to their information Father Vittorio was kidnapped by a ruthless Sicilian Mafia capo named Giuseppe Guilliano, who is holding the priest in a cell under his mansion, dubbed Villa Borghese. 47 sneaks into the mansion and kills Giuseppe Guilliano, but fails to find Father Vittorio. He is later told that a satellite image show Father Vittorio being taken away by 'four bearded Russian-looking types in uniform'.

Agent 47, unable to find anything, fulfills his part of the deal carrying out kills for the agency. 47 travels to different countries, including Russia, Japan, Nuristan (Afghanistan), Malaysia and Punjab (India) to carry out his missions, assassinating the assigned targets along the way.
Agent 47 eventually learns that the entire thing had been a scam by a Russian named Sergei Zavorotko, an agency's client whom 47 had been working for all along. Sergei had hired 47 to kill all the people who knew anything relating to a major nuclear warhead he had purchased. Sergei was also the brother of Arkadij Jegorov who was one of 47's "five fathers".

Finally, 47 tracks Sergei back to the church in Sicily, where he holds a terrified Father Vittorio as hostage. 47 eventually kills Sergei, leaving Father Vittorio alive. Afterwards, Father Vittorio gives a silver cross to Agent 47, asking him to follow the right way and find peace in his life according to his inner soul. Agent 47 takes a final look at Father Vittorio and leaves the church, hanging the cross on the church's broken wooden door, realizing he would never find peace there.

System requirements

Pentium III 450 MHz, 128 MB RAM, Windows 98/ME/XP, DirectX 8.1, 16 MB DirectX 8.1 compliant 3D accelerator, DirectX 8.1 compliant sound card, 800 MB hard-disk space and 16x CD-ROM drive.


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Hitman 1: Codename 47



Overview

The Hitman, codenamed "47", wakes up strapped to a sparse bed in a padded room, in hospital garb. A disembodied voice over a loudspeaker releases him and subjects him to a series of obstacle courses where he is instructed in firearms and murder techniques. 47 is eventually led to a pair of guards, whom he murders in order to escape captivity. The story then picks up a year later, rejoining 47 as a professional assassin in the employ of the International Contract Agency (ICA). 47 is sent around the globe on a series of missions to eliminate four global criminal masterminds, all while trying to unravel the secret behind his origin.
Unlike most shooters, where the player is thrust into a hostile world and must kill to survive, Hitman: Codename 47 generally takes place in neutral environments such as hotels, restaurants, or city streets, and the onus is on 47 to initiate the violence. However, unlike later games in the series, violence is mandatory and there are several levels where getting into a large-scale gunfight against dozens of guards is inevitable. This is particularly true concerning a level that takes place in the Colombian jungle where the player battles South American drug cartel soldiers, a group of levels criticized by some players as being inconsistent with the covert tone of the game.
Compared to later games in the series, Hitman: Codename 47's gameplay is more simplistic. There is no "suspicion" meter, so guards will always leave 47 alone as long as he's wearing the right disguise, and not openly wielding a weapon which does not suit his attire. Indeed, the Caucasian 47 attracts no suspicion even when disguised as another nationality altogether, something that is not true of later games in the franchise. On a technological note, Hitman: Codename 47 was one of the first games to use the now popular ragdoll physics. The music is composed by Jesper Kyd.

Gameplay

The gameplay of Hitman: Codename 47 places an emphasis on stealth rather than recklessness in completing missions. Killing innocents results in penalty fees deducted from 47's mission rewards, and total depletion of 47's account balance results in the termination of 47's employment. Thus, the player is encouraged to discover better and less obvious ways of completing the missions. In addition to assassinating his targets, 47 must also complete other assignments, such as leading others to safety and recovering certain items, in order to complete the missions. This complex "penalty fee" system was absent in Hitman 2: Silent Assassin and Hitman: Contracts but returned in the most recent installment, Hitman: Blood Money.

Story

Hitman: Codename 47 begins with a scene showing 47 waking up and being ordered, by a mysterious voice, to perform various tasks, such as scaling and jumping over obstacles, changing clothes and using weaponry. This serves as the training level. At the end, 47 kills a guard and takes his clothes in order to escape. The man behind the voice sees this on a survellience camera, sits back, and laughs, as he has delibrately set up 47's escape.
One year later, 47 is a professional assassin in the employ of the International Contract Agency (ICA). 47 is sent around the globe on a series of missions to eliminate four global criminal masterminds.
His four major targets are:
*Lee Hong, leader of the Red Dragon Triad in Hong Kong.
*Pablo Belisario Ochoa, a Colombian drug lord heavily based on Tony Montana from Scarface. The game goes even as far as to name the level where you kill him 'Say hello to my little friend' and also contains a mansion, where he can be killed in a very similar style to Scarface.
*Franz Fuchs, an Austrian terrorist, whether he is based on the real Franz Fuchs is unknown.
*Arkadij Jegorov (aka Boris Ivanovich Duruska), a notorious weapons smuggler and gunrunner.
With the exception of Franz Fuchs, there are one or more prelude missions that lead up to the actual hit on the targets.
Throughout his missions 47 is able to collect letters written to his targets by other targets, suggesting that these four people somehow know each other. Furthermore, all four of his targets were once part of the French Foreign Legion at about the same time and seem to contact each other regarding an experimental human.
47's final mission takes him to a sanitarium in Romania, where he is assigned to kill Odon Kovacs, one of the doctors there. When 47 checks in, the same man from the training mission is notified and calls the police. A heavily-armed S.W.A.T. unit storms in and sweeps the building for 47. After slaying his target and disguising himself in the Doctor's labcoat, 47 infiltrates deeper and learns the truth behind his existence: 47 is the result of a cloning experiment which combined the genetic material of each of his four previous targets (Lee Hong, Pablo, Franz, and Boris), plus that of Dr. Ort-Meyer's DNA. The experiments were in the pursuit of creating a flawless human being.[2] Ort-Meyer engineered 47's "escape" from the asylum in order to test his performance in the real world. It is not explicitly stated, but may be assumed through the cutscenes and letters that Ort-Meyer secretly ordered 47 to kill his associates because they wanted to use the clones for their own purposes, something Ort-Meyer was unwilling to allow.
47 uncovers a sophisticated lab beneath the hospital. In response, Ort-Meyer unleashes a squad of "Mr. 48s", an improved, mindlessly loyal series of clones.[3] In the final showdown, 47 has the option of killing Ort-Meyer right away or hesitating, a choice which will determine the game ending. When 47 bursts into the Doctor's lab, Ort-Meyer first mistakes him for another 48. If the player fails to subdue Ort-Meyer in time, he will attack 47 with a stungun and place him back under confinement. If 47 shoots Ort-Meyer, the Doctor will stumble to the floor and mutter, "I didn't even recognise my own son." 47 kneels down to Ort-Meyer, then forcefully breaks his neck.
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Hitman 4: Blood Money

S T O R Y L I N E
Hitman's back, drawing you closer than ever into his deadly world where staying anonymous, being smart and totally ruthless are the key to a perfect execution. Lucrative contracts on the rich and powerful in high profile locations, make killing for money good business. But when a rival agency enters the scene it's war and only the best man will be left standing.
F E A T U R E S
*Earn payment for the successful assassination of targets, the more professional your approach, the higher the reward.
*Play stealthily like a professional assassin or take out everyone in your path, but don't expect to escape the consequences if you leave a trail of evidence behind you. Your notoriety will affect your passage through the game.
*Use the funds you accumulate to purchase custom built weapon parts, to increase precision and
effectiveness and reflect your preferred playing style.
*The world of the assassin has never been so interactive or looked so good. Living, breathing locations based upon real word environments and scenarios create a multitude of assassination possibilities, potential challenges and re-playable scenarios. Whilst never before seen levels of detail; including next-generation technical effects add even more realism to the game.
*Use the environment to your advantage, climb, scale and vault through your surroundings, to hunt down and eliminate your targets.
*New reactionary moves allow you to respond to the situations at hand - use hand to hand combat, distraction, hostages and many new assassination techniques to reach and take down your targets
*Realistic world simulation, with intelligent civilians and hostiles, observe and react to your behavior and respond to your notoriety.
*Fully dynamic camera, featuring 1st and 3rd person modes.
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Heroes of the Pacific


Description

Beginning with the attack on Pearl Harbor, this flight combat game puts players in the middle of some of the most intense naval conflict in WWII's Pacific Theater. This epic story unfolds through 30 missions taken from real events of the U.S. Navy's campaign in the Pacific, in hotspots like Midway Island, the Coral Sea, Wake Island, Iwo Jima and Guadalcanal. Throughout the game, players will pilot a variety of aircraft that were integral to the war effort in the Pacific, including the Grumman F4F Hellcat and F6F Wildcat, the Douglas SBD Dauntless, the Curtiss P-40 Warhawk and the Chance-Vought F4U Corsair.

MINIMUM SYSTEM REQUIREMENT

Windows 2000/XP
Processor: PIII 1.3 GHz
256 MB RAM
Free hard drive space: 1.5 MB
3D Accelerator 64MBSound Card


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Hot Dogs Hot Girls (German)



Description:
The goal of the play consists of managing Fastfood restaurants and winning city for city more influence, until your restaurant chain achieved the market leader shank in the whole country.

Tech Info.:
Windows 98SE / ME / 2000 / XP
Min. Sys. Req.:
800 MHz Prozessor
256 MB RAM
1.5 GB Free HDD Space
DirectX 9.0
Compatible 3D-Graphic Card (e.g. Geforce 3 oder ATI Radeon)
DirectX 9.0 kompatible Soundkarte


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EARN FROM PLAYING


START EARNING NOW !!Make $10-$30 per hour your first day as a game tester...or I will refund your full purchase price!